[About]

My premier commercial game; Void Eagle (https://www.voideagle.com/). I am passionate about gaming/ game creation and joined the field to be a part of one of the greatest art mediums today. During my time studying, I realized the need for communication between the artists and programmers. So I broadened my study to learn both fields to bridge that divide.


I have worked with Unreal Engine, Unity, Maya, Blender, Photoshop, Mudbox, and C++ the most. I'm excited to learn new software's and have explored many, like ZBrush. Professionally I have used After Effects to create particle effects for holographic projectors. I have also freelanced flyers for a local towns agricultural department.


I'm eager to join a team of individuals with some of the same passions I have. I find game production to be a massive culmination of creativity and problem solving, which I have enjoyed throughout my time, in this fast paced environment. I always strive to enhance a project while never missing a deadline. I am adaptive and am ready to grow with a great team.

[Education]

Summa Cum Laude

Bachelor's degree in Game Programming and Development

Southern New Hampshire University 2015 - 2018  

[Work experience]

After I graduated, I worked for an artist to create holographic projectors on the side and other odd jobs. I have been freelancing since school while developing my own projects and learning new software programs. I have picked up a Wacom tablet and Zbrush to improve my 2D drawing, 3D modeling, and sculpting skills. At this point, I am looking for an opportunity to grow my career, I am ready to join a team and focus on the needs of that studio.